Jan 16, 2014 04:30 PM EST
In China, Huawei’s micro-console the Tron for Android joins the emerging contemporaries of Android video game consoles in the country. Android video game consoles in China. The new game console hosts a Tegra 4 chip, 1080p HD graphics and is a low budget device that retails at $120. Huawei is already known for low cost Android handsets.
Google / Inside Games Asia
Smartphones and tablets are the most used gaming devices. Japan has been center for video gaming. Video game heros are popular than ever before. Online gaming for mobile has exploded in recent years. Robotic avatars and social inter-dependent characters cater to the online and mobile video game society. The opportunities for mobile gamification developers are significant. The industry is constantly evolving and innovating.
Gaming is still emerging. Mobile and game development is sophisticated to develop. The process is long and complex. The gaming community exists for not only teenagers but for all ages. In Japan, the average age for gamers is age 30. The digital cultural world allows users to express themselves in a different medium than others.
Game consoles were banned in 2000 to protect youths from a perceived corrupting influence, a move that was temporarily lifted this month. According to Bloomberg, China’s Ministry of Culture, one of the government bodies that monitors media content, will be responsible for drafting new rules on video-game consoles after a 14-year-old ban was lifted. The rules will be written as soon as possible, Cai Wu, the head of the ministry, stated.
According to New York Times, By the end of 2013, China had about 490 million players of electronic and online games, an increase of 20.6 percent from the same time a year earlier, according to a state-run trade organization. Game industry revenue in China totaled 83.2 billion renminbi, or $13.8 billion, last year, up 38 percent from 2012, the group said. In the United States, by contrast, the business has been shrinking. Sales of games, excluding hardware, fell to $14.8 billion in 2012 from $16.3 billion in 2011, according to NPD, a research firm.
A game developer can find opportunities in the gaming culture in 21rst century. Gaming for the consumer is low cost and enjoyable. Gaming consoles still are popular in other markets. The U.S. still remains highly popular. Three of the largest video game companies Sony, Nintendo and Microsoft have reached consumers within the Chinese market.
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